Saturday 26 January 2013

Solo Profile: Widowmaker Marksman

First solo I bought after the Wardog, simply because of how good he is both on his own, or fighting alongside his fellow Widowmakers. He is average cost for a solo, with the same stats as the regular Widowmakers apart from a slight increase to both his RAT and COM, which is important as part of the reason why he is so good with the Widowmakers is his ability Swift Hunter.

Upon destroying an enemy model with a ranged attack the model may then advance 2". On his own this makes the marksman good as he forfeits his move to aim (if you really need/want to) shoot, destroy a model, then pull back, either denying LOS by being too far into terrain for enemy models to see him, or by denying charges, doubling the distance non Pathfinder models without Reach require to get to hit him.



The best part comes where this ability is granted, so as long as this model is alive, all friendly Widowmakers also gain this rule. This makes the Widowmakers an incredibly useful tool for creating charge lanes as if positioned correctly, the widowmakers could kill any uints blocking a charge lane, use swift hunter to move out of the way and allow a unit to chrage past and take the fight to the enemy.

On top of this the Marksman's rifle has had a power boost putting it at the point where (on average rolls) it'll take a point off of an average heavy 'jack. His surviavbility also improves with the addition of Stealth to the other rules that being a Widowmaker brings (Advance Deployment, Pathfinder, Camouflage and Sniper) in addition to the obligatory damage boxes that come with being a solo, making this a model you should really think of including if you're already taking widowmakers or you want to take a model that will take out important models in your opponent's army without risking the rest of your army to do it.

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